Formatting.

This commit is contained in:
Tijani Lawal 2024-08-06 16:49:26 -05:00
parent 5f0ef9c0dd
commit b4cfc14d3b
7 changed files with 94 additions and 74 deletions

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@ -5,29 +5,29 @@ AccessModifierOffset: -2
AlignAfterOpenBracket: Align
AlignArrayOfStructures: None
AlignConsecutiveAssignments:
Enabled: false
AcrossEmptyLines: false
Enabled: true
AcrossEmptyLines: true
AcrossComments: false
AlignCompound: false
AlignCompound: true
PadOperators: true
AlignConsecutiveBitFields:
Enabled: false
AcrossEmptyLines: false
Enabled: true
AcrossEmptyLines: true
AcrossComments: false
AlignCompound: false
PadOperators: false
AlignCompound: true
PadOperators: true
AlignConsecutiveDeclarations:
Enabled: false
AcrossEmptyLines: false
Enabled: true
AcrossEmptyLines: true
AcrossComments: false
AlignCompound: false
PadOperators: false
AlignCompound: true
PadOperators: true
AlignConsecutiveMacros:
Enabled: false
AcrossEmptyLines: false
Enabled: true
AcrossEmptyLines: true
AcrossComments: false
AlignCompound: false
PadOperators: false
AlignCompound: true
PadOperators: true
AlignEscapedNewlines: Right
AlignOperands: Align
AlignTrailingComments: true

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@ -1,6 +1,21 @@
#ifndef BASE_ARENA_H
#define BASE_ARENA_H
// Arena allocator simulates how stack memory works.
// This allows us the ability to allocate a reasonableamount of memory
// at startup and only use that allocated amount of memory throughout
// the lifetime of the application. Obviously this still uses
// "malloc, free, VirtualAlloc, VirtualFree" but instead of having to
// request and freeing memory during runtime, we create an environment
// where we have as much memory we could ever need and them portion it
// out in small chunk as needed. This has multiple benefits that would
// make itself glaring throughout the codebase but the gist of it is that
// we have one large block of memory throughout the lifetime,
// then application specific code that could need memory grab a chunck
// memory from the big block of memory we have reserved with the operating
// system at startup do whatever operation it needs to do, then return
// that block of memory back to the arena.
// Constants
#define ARENA_HEADER_SIZE 64
@ -11,28 +26,28 @@ enum { ArenaFlag_NoChain = (1 << 0); ArenaFlag_LargePages = (1 << 1); };
typedef struct ArenaParams ArenaParams;
struct ArenaParams {
ArenaFlags flags;
u64 reserve_size;
u64 commite_size;
void *optional_backing_buffer; // NOTE(tijani): ??
u64 reserve_size;
u64 commite_size;
void *optional_backing_buffer; // NOTE(tijani): ??
};
typedef struct Arena Arena;
struct Arena {
Arena *previous; // Previous arena in the chain
Arena *current; // Current arena in the chain
Arena *previous; // Previous arena in the chain
Arena *current; // Current arena in the chain
ArenaFlags flags;
u32 commit_size;
u64 reserve_size;
u64 base_position;
u64 position;
u64 commit;
u64 reserve;
u32 commit_size;
u64 reserve_size;
u64 base_position;
u64 position;
u64 commit;
u64 reserve;
};
typedef struct Temp Temp;
struct Temp {
Arena *arena;
u64 position;
u64 position;
};
// creation, destruction
@ -42,14 +57,14 @@ internal void arena_releas(Arena *arena);
// push, pop operations
internal void *arena_psuh(Arena *arena, u64 size, u64 align);
internal u64 arena_position(Arena *arena);
internal void arena_pop_to(Arena *arena, u64 position);
internal void arena_clear(Arena *arena);
internal void arena_pop(Arena *arena, u64 amount);
internal u64 arena_position(Arena *arena);
internal void arena_pop_to(Arena *arena, u64 position);
internal void arena_clear(Arena *arena);
internal void arena_pop(Arena *arena, u64 amount);
#define push_array_no_zero_aligned(a, T, c, align) (T *)arena_push((a), sizeof(T) * (c), (align))
#define push_array_aligned(a, T, c, align) (T *)MemoryZero(push_array_no_zero_aligned(a, T, c, align), sizeof(T) * (c))
#define push_array_no_zero(a, T, c) push_array_no_zero_aligned(a, T, c, Max(8, Align_Of(T)))
#define push_array(a, T, c) push_array_aligned(a, T, c, Max(8, Align_Of(T)))
#define push_array_aligned(a, T, c, align) (T *)MemoryZero(push_array_no_zero_aligned(a, T, c, align), sizeof(T) * (c))
#define push_array_no_zero(a, T, c) push_array_no_zero_aligned(a, T, c, Max(8, Align_Of(T)))
#define push_array(a, T, c) push_array_aligned(a, T, c, Max(8, Align_Of(T)))
// Temp
internal Temp temp_begin(Arena *arena);

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@ -6,37 +6,37 @@
#include <stdio.h>
#include <string.h>
#define global static
#define local static
#define global static
#define local static
#define internal static
// Base Types
typedef uint8_t u8;
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
typedef uint64_t u64;
typedef int8_t s8;
typedef int16_t s16;
typedef int32_t s32;
typedef int64_t s64;
typedef int8_t s8;
typedef int16_t s16;
typedef int32_t s32;
typedef int64_t s64;
typedef s8 b8;
typedef s16 b16;
typedef s32 b32;
typedef s64 b64;
typedef s8 b8;
typedef s16 b16;
typedef s32 b32;
typedef s64 b64;
typedef float f32;
typedef double f64;
typedef float f32;
typedef double f64;
// Units
#define KB(n) (((u64)(n)) << 10)
#define MB(n) (((u64)(n)) << 20)
#define GB(n) (((u64)(n)) << 30)
#define TB(n) (((u64)(n)) << 40)
#define KB(n) (((u64)(n)) << 10)
#define MB(n) (((u64)(n)) << 20)
#define GB(n) (((u64)(n)) << 30)
#define TB(n) (((u64)(n)) << 40)
#define Thousand(n) ((n) * 1000)
#define Million(n) ((n) * 1000000)
#define Billion(n) ((n) * 1000000000)
#define Million(n) ((n) * 1000000)
#define Billion(n) ((n) * 1000000000)
// Memory operations
#define MemoryZero(dest, count) memset((dest), 0, (count))
@ -56,4 +56,9 @@ typedef double f64;
// ??(tijani): the calculation of how this works breaks my brain, need to bust out the pen and paper to figure it out.
#define AlignPow2(x, b) (((x) + (b) - 1) & (~((b) - 1)))
// Linkedlist building macros
// Singlely linked lists (stacks)
#define SLLStackPush_N(head, new_node, next) ((new_node)->next = (head), (head) = (new_node))
#define SLLStackPop_N(head, next) ((head) = (head)->next)
#endif // BASE_CORE_H

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@ -12,15 +12,15 @@ struct String8 {
typedef struct String8Node String8Node;
struct String8Node {
String8Node *next;
String8 string;
String8 string;
};
typedef struct String8List String8List;
struct String8List {
String8Node *first;
String8Node *last;
u64 node_count;
u64 total_size;
u64 node_count;
u64 total_size;
};
#endif // BASE_STRINGS_H

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@ -4,39 +4,39 @@
// System Information
typedef struct OS_SystemInfo OS_SystemInfo;
struct OS_SystemInfo {
u32 logical_processor_count;
u64 page_size;
u64 large_page_size;
u64 allocation_granularity; // NOTE(tijani): ??? What does this mean?
u32 logical_processor_count;
u64 page_size;
u64 large_page_size;
u64 allocation_granularity; // NOTE(tijani): ??? What does this mean?
String8 machine_name;
};
// Process Information
typedef struct OS_ProcessInfo OS_ProcessInfo;
struct OS_ProcessInfo {
u32 process_id;
String8 binary_path;
String8 initial_path;
String8 user_program_data_path;
u32 process_id;
String8 binary_path;
String8 initial_path;
String8 user_program_data_path;
String8List module_load_paths;
String8List environment;
};
// %os_hooks(implemented per-os) System and process info
internal OS_SystemInfo *os_get_system_info(void);
internal OS_SystemInfo *os_get_system_info(void);
internal OS_ProcessInfo *os_get_process_info(void);
internal String8 os_get_current_path(Arena *arena);
internal String8 os_get_current_path(Arena *arena);
// %os_hooks(implemented per-os) Memory allocation
// NOTE(tijani): For normal page size
internal b32 os_commit(void *ptr, u64 size);
internal b32 os_commit(void *ptr, u64 size);
internal void *os_reserve(u64 size);
internal void os_decommit(void *ptr, u64 size);
internal void os_release(void *ptr, u64 size);
internal void os_decommit(void *ptr, u64 size);
internal void os_release(void *ptr, u64 size);
// NOTE(tijani): For large page size
internal void *os_reserve_large(u64 size);
internal b32 os_commit_large(void *ptr, u64 size);
internal b32 os_commit_large(void *ptr, u64 size);
#endif // OS_CORE_H

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@ -1,9 +1,9 @@
// %os_hooks(implemented per-os) System and process info
internal OS_SystemInfo *os_get_system_info(void) { return &os_w32_state.system_info; }
internal OS_SystemInfo *os_get_system_info(void) { return &os_w32_state.system_info; }
internal OS_ProcessInfo *os_get_process_info(void) { return &os_w32_state.process_info; }
internal String8 os_get_current_path(Arena *arena) {}
internal String8 os_get_current_path(Arena *arena) {}
// %os_hooks(implemented per-os) Memory allocation

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@ -9,9 +9,9 @@ struct OS_W32_State {
Arena *arena;
// System information
OS_SystemInfo system_info;
OS_SystemInfo system_info;
OS_ProcessInfo process_info;
u64 microsecond_resolution;
u64 microsecond_resolution;
};
// Globals