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3 Commits

Author SHA1 Message Date
d3d8421110 step closer to opening a window, shouldn't be this hard but reasoning on
how to do this in a way that encourages cross-platform development.
2024-08-24 09:45:46 -05:00
404ec22e57 progress towards opening a window; minor fixes here and there;
added base_math
2024-08-21 11:58:46 -05:00
79b6e83147 building graphics layer i.e. opening a window. 2024-08-21 08:29:42 -05:00
23 changed files with 715 additions and 22 deletions

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@ -129,15 +129,23 @@ A list of layers in the codebase and their associated namespaces are below:
- `base` (no namespace): Universal, codebase-wide constructs. It contains
strings, math, memory allocators, threading, and logging.
It depends on no other codebase layers.
- `es/core` (`ES_`): Short for Engine Subsystem. Implements the
- `es/gfx` (`ES_`): Engine Subsystem graphical frontend. Builds on top of
`es/core` to provide graphical features such as windows, panels, and all
interfaces needed for using the scanner. It is the main user of `os/gfx`.
- `os/core` (`OS_`): An abstraction layer that provides core, non-graphical
functionality from the operating sytem under a general use abstraction API.
This is implemented per supported operating system.
- `os/gfx` (`OS_`): This layer builds on top of `os/core`, it provides
graphical operating functionalities under a general use abstraction API.
- `ef/core` (`EF_`): The scanner engine's non-graphical frontend. It implements
interfacing with the scanner over usb, colour space settings, and all intricate
details that have to do with the software working with the scanner.
- `ef/gfx` (`EF_`): The scanner engine`s graphical frontend. It provides all
graphical features, including windows, panels, and all other various interfaces
needed by the engine to function.
- `render` (`R_`): An abstraction layer providing an abstract API for rendering using
various GPU APIs under a common interface. This layer does not implement a high level
API for drawing, it is strictly for minimal abstractions on a needed basis. Higher
level drawing features are implemented in the `draw` layer
- `draw` (`D_`): Implements a high level graphics drawing API for the scanning engine.
It uses the underlying `render` abstraction API. It provides a high-level API for various
draw commands, but takes care to bath them together.
- `ui` (`UI_`): For building graphical user interfaces. Provides a core
immediate mode hierarchical user interface data structure building API, and
has helper layers for building higher level widgets.

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@ -44,6 +44,10 @@
#define BUILD_DEBUG 1
#endif
#if !defined(BUILD_ENTRY_DEFINING_UNIT)
#define BUILD_ENTRY_DEFINING_UNIT 1
#endif
#if !defined(BUILD_VERSION_MAJOR)
#define BUILD_VERSION_MAJOR 0
#endif

6
src/base/base_core.c Normal file
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@ -0,0 +1,6 @@
// Safe Casts
internal u16 safe_cast_u16(u32 x) {
// Assert
u16 result = (u16)x;
return result;
}

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@ -134,6 +134,9 @@ global const u32 bit30 = (1 << 29);
global const u32 bit31 = (1 << 30);
global const u32 bit32 = (1 << 31);
// Safe Casts
internal u16 safe_cast_u16(u32 x);
// Misc helpers
// NOTE(tijani): Divides total size of array by size of one element in the array gives
// the number of elements in the array.

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@ -1 +1,12 @@
internal void main_thread_entry_point(void) { ThreadNameF("[main thread]"); }
internal void main_thread_base_entry_point(void) {
ThreadNameF("[main thread]");
#if defined(OS_GFX_H)
os_gfx_init();
#endif
#if defined(GFX_H)
gfx_init(update_and_render);
#endif
entry_point();
}

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@ -1,6 +1,6 @@
#ifndef BASE_ENTRY_POINT_H
#define BASE_ENTRY_POINT_H
internal void main_thread_entry_point(void);
internal void main_thread_base_entry_point(void);
#endif // BASE_ENTRY_POINT_H

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@ -1,7 +1,10 @@
// clang-format off
#include "base_core.c"
#include "base_arena.c"
#include "base_strings.c"
#include "base_markup.c"
#include "base_threading_context.c"
#include "base_entry_point.c"
// clang-format on

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@ -10,6 +10,8 @@
#include "base_strings.h"
#include "base_markup.h"
#include "base_threading_context.h"
#include "base_entry_point.h"
// clang-format on
#endif // BASE_INC_H

38
src/base/base_math.h Normal file
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@ -0,0 +1,38 @@
#ifndef BASE_MATH_H
#define BASE_MATH_H
// Vector Types
typedef Vec2F32 Vec2F32;
union Vec2F32 {
struct {
f32 x;
f32 y;
};
f32 v[2];
};
// Range Types
// Range 2 (forms a rectangle)
typedef union Rng2F32 Rng2F32;
union Rng2F32 {
struct {
Vec2F32 min;
Vec2F32 Max;
};
struct {
Vec2F32 pos0;
Vec2F32 pos1;
};
struct {
f32 x0;
f32 y0;
f32 x1;
f32 y1;
};
Vec2F32 v[2];
};
#endif // BASE_MATH_H

46
src/ef/gfx/ef_gfx.c Normal file
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@ -0,0 +1,46 @@
// Window State functions
internal EF_Window *ef_window_open(Vec2F32 size, OS_Handle preferred_monitor) {
EF_Window *window = ef_gfx_state->free_window;
if (window != 0) {
SLLStackPop(ef_gfx_state->free_window);
u64 gen = window->gen;
MemoryZeroStruct(window);
window->gen = gen;
} else {
window = push_array(ef_gfx_state->arena, EF_Window, 1);
}
window->gen += 1;
window->arena = arena_alloc();
{
String8 title = str8_lit_comp(BUILD_TITLE_STRING_LITERAL);
window->os = os_window_open(size, OS_WindowFlag_CustomBorder, title);
}
window->last_dpi = os_dpi_fram_window(window->os);
// NOTE(tijani): Setting preferred monitor, not important
// OS_Handle zero_monitor = {0};
// if(!os_handle_match(zero_monitor, preferred_window)){
// os_set_window
// }
os_window_equip_repaint(window->os, ef_gfx_state->repaint_hook, window);
DLLPushBack(ef_gfx_state->first_winow, ef_gfx_state->last_window, window);
return window;
}
internal EF_Window *ef_window_from_os_handle(OS_Handle os) {}
internal void df_window_update_and_render(Arena *arena, EF_Window *window_state) {}
// Main layer top level calls
internal void ef_gfx_init(OS_WindowRepaintFunctionType *window_repaint_entry_point) {
// Begin profiling
Arena *arena = arena_alloc();
ef_gfx_state = push_array(arena, EF_GfxState, 1);
ef_gfx_state->arena = arena;
ef_gfx_state->num_frame_requested = 2;
ef_gfx_state->repaint_hook = window_repaint_entry_point;
}
internal void ef_gfx_begin_frame(Arena *arena) {}
internal void ef_gfx_end_frame(void) {}

84
src/ef/gfx/ef_gfx.h Normal file
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@ -0,0 +1,84 @@
#ifndef EF_GFX_H
#define EF_GFX_H
// Per-Window State
typedef struct EF_Window EF_Window;
struct EF_Window {
// Links and metadata
EF_Window *next;
EF_Window *previous;
u64 gen;
u64 frames_alive;
// EF_ConfigSource config_source;
// Top level info & handles
Arena *arena;
OS_Handle os;
// R_handle render; // not needed for now, will revisit
// UI_State *ui_state; // not needed for now, will revisit
f32 last_dpi;
// config / settings
// view state delta histor
// menu bar state
// tab context menu state
// error state
// panel state
// per-frame drawing state
};
// Graphical state
typedef struct EF_GfxState EF_GfxState;
struct EF_GfxState {
Arena *arena;
// frame request state
u64 num_frames_requested;
// history cache
// key map table NOTE(tijani): ??
// confirmation popup state
// windows
OS_WindowRepaintFunctionType *repaint_hook;
EF_Window *first_window;
EF_Window *last_window;
EF_Window *free_window;
u64 window_count;
b32 last_window_queued_save;
// view state
// drag/drop satte machine
// rich hove info
// running theme state
// global setting
// icon texture
};
// Globals
global EF_GfxState *ef_gfx_satet = 0;
// Window State functions
internal EF_Window *ef_window_open(Vec2F32 size, OS_Handle preferred_monitor);
internal EF_Window *ef_window_from_os_handle(OS_Handle os);
internal void df_window_update_and_render(Arena *arena, EF_Window *window_state);
// Main layer top level calls
internal void ef_gfx_init(OS_WindowRepaintFunctionType *window_repaint_entry_point);
internal void ef_gfx_begin_frame(Arena *arena);
internal void ef_gfx_end_frame(void);
#endif // EF_GFX_H

28
src/goff/goff.c Normal file
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@ -0,0 +1,28 @@
internal void update_and_render(OS_Handle repaint_window_handle) {
// Profiling start
Temp scratch = scratch_begin(0, 0);
// Get events from OS
OS_EventList events = {0};
if (os_handle_match(repaint_window_handle, os_handle_zero())) {
events = os_get_events(scratch.arena, gfx_state->num_frames_requested == 0);
}
// begin frames
{ gfx_begin_frame(scratch.arena); }
// Update and render
{}
// End frondend frame
{ gfx_end_frame(); }
// Submit rendering to all windows
{}
// Show windows after first frame
{}
scratch_end(scratch);
// Profiling end
}

8
src/goff/goff.h Normal file
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@ -0,0 +1,8 @@
#ifndef GOFF_H
#define GOFF_H
// Frontend entry point
internal void update_and_render(OS_HANDLE repaint_window);
#endif // GOFF_H

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@ -10,4 +10,36 @@
// clang-format on
u64 main(int argc, char **argv) { return 0; }
// Build Options
// #define BUILD_VERSION_MAJOR 0
// #define BUILD_VERSION_MINOR 1
// #define BUILD_VERSION_PATCH 0
// #define BUILD_RELEASE_PHASE_STRING_LITERAL "ALPHA"
// #define BUILD_TITLE "Goff Film Scanner"
// #define OS_GRAPHICAL 1
// Entry Point
internal void entry_point() {
Temp scratch = scratch_begin(0, 0);
// Setup layers
{ gfx_init(); }
// Main application loop
{
for (;;) {
// Update and render frame here
OS_Handle repaint_window = {0};
update_and_render(repaint_window);
// Quit
// if (gfx_state->first_window == 0) {
// break;
// }
}
}
scratch_end(scratch);
}

0
src/os/core/os_core.c Normal file
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@ -11,6 +11,12 @@ struct OS_SystemInfo {
String8 machine_name;
};
// Handle types
typedef struct OS_Handle OS_Handle;
struct OS_Handle {
u64 l_u64[1];
};
// Process Information
typedef struct OS_ProcessInfo OS_ProcessInfo;
struct OS_ProcessInfo {
@ -45,4 +51,14 @@ internal void os_set_thread_name(String8 name);
// %os_hooks(implemented per-os) Aborting
internal void os_abort(s32 exit_code);
// %os_hooks(implemented per-os) Entry Points
// os_core defines a low level entry point if BUILD_ENTRY_DEFINING_UNIT is
// defined to 1. This will call into the standard cocdebase program entry point
// called "entry_point"
#if BUILD_ENTRY_DEFINING_UNIT
internal void entry_point(void);
#endif
#endif // OS_CORE_H

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@ -2,8 +2,8 @@
// compatibility with older versions of windows where the modern WIN32
// SetThreadDescription function is not available and use old ways.
// This way it can be done dynamically at runtime without any hiccups.
typedef HRESULT W32_SetThreadDescription(HANDLE hThread, PCWSTR lpThreadDescription);
global W32_SetThreadDescription *w32_SetThreadDescription_func = 0;
typedef HRESULT W32_SetThreadDescription_Type(HANDLE hThread, PCWSTR lpThreadDescription);
global W32_SetThreadDescription_Type *w32_SetThreadDescription_func = 0;
// %os_hooks(implemented per-os) System and process info
internal OS_SystemInfo *os_get_system_info(void) { return &os_w32_state.system_info; }
@ -46,7 +46,7 @@ internal b32 os_commit_large(void *ptr, u64 size) { return -1; }
// %os_hooks(implemented per-os) Threads
internal u32 os_thread_id(void) {
u32 id = GetCurrentThreadID();
u32 id = GetCurrentThreadId();
return (id);
}
@ -90,3 +90,41 @@ internal void os_set_thread_name(String8 name) {
// %os_hooks(implemented per-os) Aborting
internal void os_abort(s32 exit_code) { ExitProcess(exit_code); }
internal void w32_entry_point_caller() {
// OS layer initialization
{
// dynamically load windows functions, not guaranteed on all SDKs
{
HMODULE module = LoadLibraryA("kernel32.dll");
w32_SetThreadDescription_func = (W32_SetThreadDescription_Type *)GetProcAddress(module, "SetThreadDescription");
FreeLibrary(module);
}
// enable large pages if possible
{
HANDLE token;
if (OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &token)) {
LUID luid;
if (LookupPrivilegeValue(0, SE_LOCK_MEMORY_NAME, &luid)) {
TOKEN_PRIVILEGES priv;
priv.PrivilegeCount = 1;
priv.Privileges[0].Luid = luid;
priv.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
AdjustTokenPrivileges(token, 0, &priv, sizeof(priv), 0, 0);
}
CloseHandle(token);
}
}
// Get system info
}
// call into the actual entry point
main_thread_base_entry_point();
}
int wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd) {
w32_entry_point_caller();
return 0;
}

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@ -4,8 +4,12 @@
// clang-format off
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
#include <processthreadsapi.h>
#pragma comment(lib, "user32")
#pragma comment(lib, "advapi32")
// clang-format on
// Application State

120
src/os/gfx/os_gfx.h Normal file
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@ -0,0 +1,120 @@
#ifndefine OS_GFX_H
#define OS_GFX_H
// Graphics system information
typedef struct OS_GfxInfo OS_GfxInfo;
struct OS_GfxInfo {
f32 double_click_time;
f32 caret_blink_time;
f32 default_referesh_rate;
};
// Window Types
typedef u32 OS_WindowFlags;
enum { OS_WindowFlag_CustomBorder = (1 << 0); };
typedef void OS_WindowRepaintFunctionType(OS_Handle window, void *user_data);
// Cursor Types
typedef enum OS_Cursor {
OS_Cursor_Pointer,
OS_Cursor_IBar,
OS_Cursor_LeftRight,
OS_Cursor_UpDown,
OS_Cursor_DownRight,
OS_Cursor_UpRight,
OS_Cursor_UpDownLeftRight,
OS_Cursor_HandPoint,
OS_Cursor_Disabled,
OS_Cursor_COUNT,
} OS_Cursor;
typedef enum OS_EventKind {
OS_EvenKind_NULL,
OS_EventKind_Press,
OS_EventKind_Release,
OS_EventKind_MouseMove,
OS_EventKind_Text,
OS_EventKind_Scroll,
OS_EventKind_WindowLoseFocus,
OS_EventKind_WindowClose,
OS_EventKind_Wakeup,
OS_EventKind_COUNT
} OS_EventKind;
typedef u32 OS_EventFlags;
enum { OS_EventFlag_Ctrl = (1 << 0), OS_EventFlag_Shift = (1 << 1), OS_EventFlag_Alt = (1 << 2); };
typedef struct OS_Event OS_Event;
struct OS_Event {
OS_Event *next;
OS_Event *previous;
u64 timestamp_us;
OS_Handle window;
OS_EventKind kind;
OS_EventFlag flags;
OS_Key key;
b32 is_repeat;
b32 right_sided;
u32 character;
u32 repeat_count;
Vec2F32 position;
Vec2F32 delta;
String8List strings;
};
typedef struct OS_EventList OS_EventList;
struct OS_EventList {
u64 count;
OS_Event *first;
OS_Event *last;
};
// %os_hooks Event function helpers (Implementd Per-OS)
internal os_eat_event(OS_EventList *events, OS_Event *event);
internal b32 os_key_press(OS_EventList *events, OS_Handle window, OS_EventFlags flags, OS_Key key);
internal os_key_release(OS_EventList *events, OS_Handle window, OS_EVentFlags flags, OS_Key key);
internal b32 os_text(OS_EventList *events, OS_Handle window, u32 character);
// %os_hooks Main initialization API (Implemented Per-OS)
internal void os_gfx_init(void);
// %os_Hooks Graphics System Info (Implemented Per-OS)
internal OS_GfxInfo *os_get_gfx_info(void);
// %os_hooks Windows (Implemented Per-OS)
intarnal OS_Handle os_window_open(Vec2F32 resolution, OS_WindowsFlags flags, String8 title);
internal void os_window_close(OS_Handle handle);
internal void os_window_first_paint(OS_Handle window_handle);
internal void os_window_equip_repaint(OS_Handle window, OS_WindowRepaintFunctionType *repaint, void *user_data);
internal void os_window_focus(OS_Handle window);
internal b32 os_window_is_focused(OS_Handle window);
internal b32 os_window_is_fullscreen(OS_Handle window);
internal void os_window_set_fullscreen(OS_Handle window, b32 fullscreen);
internal b32 os_window_is_maximized(OS_Handle window);
internal void os_window_set_maximized(OS_Handle window, b32 maximized);
internal void os_window_minimize(OS_Handle window);
internal void os_window_bring_to_front(OS_Handle window);
internal void os_window_set_monitor(OS_Handle window, OS_Handle monitor);
internal Rng2F32 os_rect_from_window(OS_Handle window);
internal Rng2F32 os_client_rect_from_window(OS_Handle window);
internal f32 os_dpi_from_window(OS_Handle window);
// %os_hooks Events (Implemented Per-OS)
internal void os_send_wakeup_event(void);
internal EventList os_get_events(Arena *arena, b32 wait);
internal OS_EventFlags os_get_event_flags(void);
internal Vec2F32 os_mouse_from_window(OS_Handle window);
// %os_hooks Cursors (Implemented Per-OS)
internal void os_set_cursor(OS_Cursr cursor);
// %os_hooks Native user facing graphical message (Implemented Per-OS)
internal void os_graphical_message(b32 error, String8 title, String8 message);
// %os_hooks Shell Operations ??
internal void os_show_in_filesystem_ui(String8 path);
#endif // OS_GFX_H

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@ -0,0 +1,151 @@
// Windows
internal OS_Handle os_w32_handle_from_window(OS_W32_Window *window) {}
internal OS_W32_Window *os_w32_window_from_handle(OS_Handle window) {}
internal OS_W32_Window *os_w32_window_from_hwnd(HWND hwnd) {}
internal HWND os_w32_hwnd_from_window(OS_W32_Window *window) {}
internal OS_W32_Window *os_w32_window_alloc(void) {}
internal void os_w32_window_release(OS_W32_Window *window) {}
internal OS_Event *os_w32_push_event(OS_EventKind kind, OS_W32_Window *window) {}
internal OS_Key os_w32_os_key_from_vkey(WPARAM vkey) {}
internal WPARAM os_w32_vkey_from_os_key(OS_Key key) {}
internal LRESULT os_w32_wnd_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
// Start profilling??
LRESULT result = 0;
b23 good = 1; // ??
if (os_w32_event_arena == 0) {
result = DefWindowProcW(hwnd, uMsg, wParam, lParam);
good = 0;
}
if (good) {
OS_W32_Window *window = os_w32_window_from_hwnd(hwnd);
OS_Handle window_handle = os_w32_handle_from_window(window);
b32 release = 0; // ??
switch (uMsg) {
default: {
result = DefWindowProcW(hwnd, uMsg, wParam, lParam);
} break;
case WM_SIZE:
case WM_PAINT {
if (window->repaint != 0) {
PAINTSTRUCT pain_struct = {0}; BeginPaint(hwnd, &paint_struct);
window->repaint(os_w32_handle_from_window(window), window->repaint_user_data);
EndPaint(hwnd, &paint_struct);
} else {
result = DefWindowProcW(hwnd, uMsg, wParam, lParam);
}
} break;
case WM_CLOSE: {
os_w32_push_event(OS_EventKind_WindowClose, window);
} break;
case WM_DPICHANGED: {
f32 new_dpi = (f32)(wParam & 0xffff);
window->dpi = new_dpi;
} break;
}
}
// End profiling
return result;
}
internal void os_gfx_init(void) {
Arena *arena = arena_alloc();
os_w32_gfx_state->arena = push_array(arena, OS_W32_GfxState, 1);
os_w32_gfx_satte->gfx_thread_tid = (u32)GetCurrentThreadId();
os_w32_gfx_state->hInstance = GetModuleHandle(0);
// Set DPI Awareness
// Register grahical window
{
WNDCLASSEXW wndclass = {sizeof(wndclass)};
wndclass.lpfnWndProc = os_w32_wnd_proc;
wndclass.hInstance = os_w32_gfx_state->hInstance;
wndclass.lpszClassName = L"goff-graphical-window";
wndclass.hCursor = LoadCursor(0, IDC_ARROW);
wndclass.hIcon = LoadIcon(os_w32_gfx_state->hInstance, MAKEINTRESOURCE(1));
wndclass.style = CS_VREDRAW | CS_HREDRAW;
ATOM wndatom = RegisterClassEXW(&wndclass);
(void)wndatom;
}
// Get graphics system info
// Set initial cursor
// Fill vkeys -> OS_KEY table
}
// %os_Hooks Graphics System Info (Implemented Per-OS)
internal OS_GfxInfo *os_get_gfx_info(void) { return &os_w32_gfx_state->gfx_info; }
// %os_hooks Windows (Implemented Per-OS)
intarnal OS_Handle os_window_open(Vec2F32 resolution, OS_WindowsFlags flags, String8 title) {
// make HWND
HWND hwnd = 0;
{
Temp scratch = scratch_begin(0, 0);
String16 title16 = str16_from_8(scratch.arena, title);
hwnd = CreateWindowExW(WS_EX_APPWINDOW, L"goff-graphical-window", (WCHAR *)title16.str,
WS_OVERLAPPEDWINDOW | WS_SIZEBOX, CW_USEDEFAULT, CW_USEDEFAULT, (int)resolution.x,
(int)resolution.y, 0, 0, os_w32_gfx_state->hInstance, 0);
scratch_end(scratch);
}
// Make/fill window
OS_W32_Window *window = os_w32_window_alloc();
{
window->hwnd = hwnd;
// Set DPI
}
OS_Handle handle = os_w32_handle_from_window(window);
return handle;
}
internal void os_window_close(OS_Handle handle) {
OS_W32_Window *window = os_w32_window_from_handle(handle);
os_w32_window_release(window);
}
internal void os_window_first_paint(OS_Handle window_handle) {
OS_W32_Window *window = os_w32_window_from_handle(window_handle);
window->filst_paint_done = 1;
ShowWindow(window->handle, SW_SHOW);
if (window->maximized) {
ShowWindow(window - hwnd, SW_MAXIMIZE);
}
}
internal void os_window_equip_repaint(OS_Handle handle, OS_WindowRepaintFunctionType *repaint, void *user_data) {
OS_W32_Window *window = os_w32_window_from_handle(handle);
window->repaint = repaint;
window->repaint_user_data = user_data;
}
internal Rng2F32 os_rect_from_window(OS_Handle handle) {
Rng2F32 range = {0};
OS_W32_Window *window = os_w32_window_fram_handle(handle);
if (window) {
RECT rect = {0};
GetWindowRect(os_w32_hwnd_from_window(window), &rect);
range = os_w32_rng2f32_from_rect(rect);
}
return range;
}
internal Rng2F32 os_client_rect_from_window(OS_Handle handle) {
Rng2f32 range = {0};
OS_W32_Window *window = os_w32_window_fram_handle(handle);
if (window) {
RECT = {0};
GetClientRect(os_w32_hwnd_from_window(window), &rect);
range = os_w32_rng2f32_from_rect(rect);
}
return range;
}
internal f32 os_dpi_from_window(OS_Handle window) {}

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@ -0,0 +1,62 @@
#ifndef OS_GFX_WIN32_H
#define OS_GFX_WIN32_H
// Windows
typedef struct OS_W32_TitleBarClientArea OS_W32_TitleBarClientArean;
struct OS_W32_TitleBarClientArea {
OS_W32_TitleBarClientArea *next;
Rng2F32 rect;
};
typedef struct OS_W32_Window OS_W32_Window;
struct OS_W32_Window {
OS_W32_Window *next;
OS_W32_Window *prev;
HWND *hwnd;
WINDOWPLACEMENT last_window_placement;
OS_WindowRepaintFunctionType *repaint;
void *repaint_user_data;
f32 dpi;
b32 first_paint_done;
b32 maximized;
b32 custome_border;
f32 custom_border_title_thickness;
f32 custom_border_edge_thickness;
b32 custom_border_composition_enabled;
Arena *pain_arena;
OS_W32_TitleBarClientArea *first_title_bar_client_area;
OS_W32_TitleBarClientArea *last_title_bar_client_area;
};
// Global State
typedef struct OS_W32_GfxState OS_W32_GfxState;
struct OS_W32_GfxState {
Arena *arena;
u32 gfx_thread_id;
HINSTANCE hInstance;
HCURSOR hCursor;
OS_GfxInfo gfx_info;
OS_W32_Window *first_window;
OS_W32_Window *last_window;
OS_W32_Window *free_window;
OS_KEY key_from_vkey_table[256];
};
// Globals
global OS_W32_GfxState *os_w32_gfx_state = 0;
global OS_EventList os_w32_event_list = {0};
global Arena *os_w32_event_arena = 0;
b32 os_w32_resizing = 0;
// Windows
internal OS_Handle os_w32_handle_from_window(OS_W32_Window *window);
internal OS_W32_Window *os_w32_window_from_handle(OS_Handle window);
internal OS_W32_Window *os_w32_window_from_hwnd(HWND hwnd);
internal HWND os_w32_hwnd_from_window(OS_W32_Window *window);
internal OS_W32_Window *os_w32_window_alloc(void);
internal void os_w32_window_release(OS_W32_Window *window);
internal OS_Event *os_w32_push_event(OS_EventKind kind, OS_W32_Window *window);
internal OS_Key os_w32_os_key_from_vkey(WPARAM vkey);
internal WPARAM os_w32_vkey_from_os_key(OS_Key key);
internal LRESULT os_w32_wnd_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
#endif // OS_GFX_WIN32_H

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@ -1,5 +1,18 @@
// clang-format off
#include "os/core/os_core.c"
#if OS_GRAPHICAL
#include "os/gfx/os_gfx.c"
#endif
#include "core/win32/os_core_win32.c"
#if OS_WINDOWS
#include "os/core/win32/os_core_win32.c"
#else
#error OS core layer not implemented for this operating system.
#endif
// clang-format on
#if OS_GRAPHICAL
#if OS_WINDOWS
#include "os/gfx/win32/os_gfx_win32.c"
#else
#error OS graphical layer not implemented for this operating system.
#endif
#endif

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@ -1,11 +1,27 @@
#ifndef OS_INC_H
#define OS_INC_H
// clang-format off
#if !defined(OS_GRAPHICAL)
#define OS_GRAPHICAL 0
#endif
#include "core/os_core.h"
#include "core/win32/os_core_win32.h"
#include "os/core/os_core.h"
#if OS_GRAHICAL
#include "os/gfx/os_gfx.h"
#endif
// clang-format on
#if OS_WINDOWS
#include "os/core/win32/os_core_win32.h"
#else
#error OS core layer not implemented for this operating system.
#endif
#if OS_GRAPHICAL
#if OS_WINDOWS
#include "os/gfx/win32/os_gfx_win32.h"
#else
#error OS graphical layer not implemented for this operating system.
#endif
#endif
#endif // OS_INC_H