Basic renderer in place. Only up from here.
git-svn-id: https://svn.tlawal.org/svn/ragar@5 618e81bd-0769-42e7-8608-769e73fecc77
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77a94504ea
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71
src/base/base_arena.h
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71
src/base/base_arena.h
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#ifndef BASE_ARENA_H
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#define BASE_ARENA_H
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#define ARENA_HEADER_SIZE 128
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#ifndef ARENA_RESERVE_SIZE
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#define ARENA_RESERVE_SIZE MB(64)
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#endif
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#ifndef ARENA_COMMIT_SIZE
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#define ARENA_COMMIT_SIZE KB(64)
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#endif
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#ifndef ARENA_RESERVE_SIZE_LARGE_PAGES
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#define ARENA_RESERVE_SIZE_LARGE_PAGES MB(8)
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#endif
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#ifndef ARENA_COMMIT_SIZE_LARGE_PAGES
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#define ARENA_COMMIT_SIZE_LARGE_PAGES MB(2)
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#endif
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// Arena
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typedef struct Arena Arena;
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struct Arena {
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struct Arena *previous;
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struct Arena *current;
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u64 base_position;
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u64 position;
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u64 commit;
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u64 reserve;
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u64 align;
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b8 grow;
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b8 large_pages;
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};
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typedef struct Temp Temp;
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struct Temp {
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Arena *arena;
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u64 position;
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};
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// Implementation
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internal Arena *arena_alloc__sized(u64 int_res, u64 init_cmt); // cmt? res?
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internal Arena *arena_alloc(void);
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internal void arena_release(Arena *arena);
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internal void *arena_push__impl(Arena *arena, u64 size);
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internal u64 arena_position(Arena *arena);
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internal void arena_pop_to(Arena *arena, u64 position);
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internal void arena_absorb(Arena *arena, Arena *sub);
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// Wrapper functions
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internal void *arena_push(Arena *arena, u64 size);
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internal void *arena_push_contiguous(Arena *arena, u64 size);
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internal void arena_clear(Arena *arena);
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internal void arena_push_align(Arena *arena, u64 align);
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internal void arena_put_back(Arena *arena, u64 amount);
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internal Temp temp_begin(Arena *arena);
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internal void temp_end(Temp temp);
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internal b32 ensure_commit(void **commit, void *position, u64 commit_block_size);
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// Main API Macros
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#define push_array_no_zero(arena, Type, commit) (Type *)arena_push((arena), sizeof(Type) * (commit))
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#define push_array(arena, Type, commit) \
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(Type *)MemoryZero(push_array_no_zero(arena, Type, commit), sizeof(Type) * (commit))
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#endif // BASE_ARENA_H
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39
src/base/base_core.h
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src/base/base_core.h
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#ifndef BASE_TYPES_H
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#define BASE_TYPES_H
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#include <stdint.h>
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// Keywords Macros
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#define internal static
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#define global static
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#define local static
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// Base Types
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typedef uint8_t u8;
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typedef uint16_t u16;
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typedef uint32_t u32;
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typedef uint64_t u64;
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typedef int8_t s8;
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typedef int16_t s16;
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typedef int32_t s32;
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typedef int64_t s64;
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typedef s8 b8;
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typedef s16 b16;
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typedef s32 b32;
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typedef s64 b64;
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typedef float f32;
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typedef double f64;
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// Units
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#define KB(n) (((u64)(n)) << 10)
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#define MB(n) (((u64)(n)) << 20)
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#define GB(n) (((u64)(n)) << 30)
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#define TB(n) (((u64)(n)) << 40)
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#define Thousand(n) ((n) * 1000)
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#define Million(n) ((n) * 1000000)
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#define Billion(n) ((n) * 1000000000)
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#endif // BASE_TYPES_H
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11
src/base/base_inc.h
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src/base/base_inc.h
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#ifndef BASE_INC_H
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#define BASE_INC_H
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// clang-format off
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// #include "base_context_switching.h"
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#include "base_core.h"
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// clang-format on
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#endif // BASE_INC_H
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src/base/base_profile.h
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src/base/base_profile.h
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#ifndef BASE_PROFILE_H
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#define BASE_PROFILE_H
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#if !defined(PROFILE_TRACY)
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#define PROFILE_TRACY 0
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#endif
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// Third Party Includes
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#if PROFILE_TRACY
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#include "third_party/tracy/tracy/TracyC.h"
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#endif
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#if PROFILE_TRACY
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#define FrameStart(...)
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#endif
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#endif // BASE_PROFILE_H
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66
src/ragar/ragar_main.c
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src/ragar/ragar_main.c
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#define WIN32_LEAN_AND_MEAN
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include "base/base_inc.h"
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#include "renderer/display.h"
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#include "renderer/display.c"
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int is_running;
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void setup(void) {
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colour_buffer = (u32 *)malloc(sizeof(u32) * window_width * window_height);
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colour_buffer_texture =
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SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, window_width, window_height);
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}
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void process_input(void) {
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SDL_Event event;
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SDL_PollEvent(&event);
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switch (event.type) {
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case SDL_QUIT:
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is_running = false;
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break;
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_ESCAPE) {
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is_running = false;
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} else if (event.key.keysym.sym == SDLK_q) {
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is_running = false;
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}
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break;
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}
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}
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void update(void) {}
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void render(void) {
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// FrameMarkStart("render");
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SDL_SetRenderDrawColor(renderer, 28, 450, 560, 255);
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SDL_RenderClear(renderer);
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draw_grid(0xFFFFFFFF);
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draw_rect(300, 250, 300, 150, 0xFF435997);
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render_colour_buffer();
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// clear_colour_buffer(0xFF384893);
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clear_colour_buffer(0xFF000000);
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SDL_RenderPresent(renderer);
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}
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int main(int argc, char **argv) {
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is_running = initialize_window();
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setup();
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while (is_running) {
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process_input();
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update();
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render();
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}
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destroy_window();
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return 0;
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}
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src/renderer/display.c
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77
src/renderer/display.c
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int initialize_window(void) {
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
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fprintf(stderr, "Error initializing SDL.\n");
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return false;
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}
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// NOTE(tijani): Query screen size for fullscreen
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// SDL_DisplayMode display_mode;
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// SDL_GetCurrentDisplayMode(0, &display_mode); // NOTE(tijani): second screen instead of main one
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// window_width = display_mode.w;
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// window_height = display_mode.h;
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window = SDL_CreateWindow("Ragar: 3D Software Renderer", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width,
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window_height, 0);
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if (!window) {
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fprintf(stderr, "SDL could not create a window.\n");
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return false;
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}
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renderer = SDL_CreateRenderer(window, -1, 0);
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if (!renderer) {
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fprintf(stderr, "SDL could not create a renderer.\n");
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return false;
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}
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// SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
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return true;
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}
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void destroy_window(void) {
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free(colour_buffer);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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void clear_colour_buffer(u32 colour) {
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for (int i = 0; i < window_height; i++) {
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for (int j = 0; j < window_width; j++) {
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colour_buffer[(window_width * i) + j] = colour;
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}
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}
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}
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void render_colour_buffer(void) {
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SDL_UpdateTexture(colour_buffer_texture, NULL, colour_buffer, (window_width * sizeof(u32)));
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SDL_RenderCopy(renderer, colour_buffer_texture, NULL, NULL);
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}
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void draw_dots(u32 colour) {
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for (s32 column = 0; column < window_height; column += 10) {
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for (s32 row = 0; row < window_width; row += 10) {
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colour_buffer[(window_width * column) + row] = colour;
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}
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}
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}
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void draw_grid(u32 colour) {
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for (s32 column = 0; column < window_height; column++) {
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for (s32 row = 0; row < window_width; row++) {
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if ((row % 50) == 0 || (column % 100) == 0) {
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colour_buffer[(window_width * column) + row] = colour;
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}
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}
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}
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}
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void draw_rect(s32 x, s32 y, s32 width, s32 height, s32 colour) {
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for (int row = 0; row < width; row++) {
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for (int column = 0; column < height; column++) {
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s32 l_row = row + x;
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s32 l_column = column + y;
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colour_buffer[(window_width * l_column) + l_row] = colour;
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}
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}
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}
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src/renderer/display.h
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src/renderer/display.h
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#ifndef RAGAR_DISPLAY_H
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#define RAGAR_DISPLAY_H
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#include <SDL.h>
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SDL_Window *window = NULL;
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SDL_Renderer *renderer = NULL;
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SDL_Texture *colour_buffer_texture = NULL;
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u32 *colour_buffer;
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s32 window_width = 800;
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s32 window_height = 600;
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int initialize_window(void);
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void destroy_window(void);
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void clear_colour_buffer(u32 colour);
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void render_colour_buffer(void);
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void draw_grid(u32 colour);
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void draw_dots(u32 colour);
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void draw_rect(s32 x, s32 y, s32 width, s32 height, s32 colour);
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#endif // RAGAR_DISPLAY_H
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